Hiroki HAYASHI / 林浩樹


Worked for Telenet then became independent around 1987-88, before working on Arcus. (Source: mentioned by the artist on Twitter)

Games
Gallery

Twitter
Website

Related companies:
Nihon Telenet

Games (in alphabetical order)


Albatross / アルバトロス (PC-88, PC-98, PC-6001, MSX, FM7, X1 – 1986)
Cover art (Source: mentioned on the artist’s website)
Graphic design (PC-88 version only: opening, loading screen, ending) (Source: mentioned on the artist’s website)

Arcus / アークス (PC-88 – 1988)
Graphic design: in-game portrait(s) (Source: mentioned by the artist on Twitter)
Game design (Source: in-game credits)
Scenario, dialogues (Source: mentioned by the artist on Twitter)

Final Zone / ファイナルゾーン (PC-88 – 1986)
Unused cover art, character design, map design, etc. (Source: mentioned on the artist’s website)
Graphic design: in-game portrait(s) (Source: mentioned by the artist on Twitter)
Scenario, dialogues (Source: mentioned by the artist on Twitter)

Mugen Senshi Valis / 夢幻戦士ヴァリス (PC-88, MSX – 1986, PC-98 – 1987)
Graphic design (PC-88 version): main character (Source: mentioned by the artist on Twitter)
Graphic director, character design, illustrations (Source: mentioned on the artist’s website)
Scenario, dialogues (Source: mentioned by the artist on Twitter)

Sorcer Kingdom / ソーサルキングダム, AKA Sorcerer’s Kingdom (Mega Drive – 1992)
Game design (Source: in-game credits)

Twinkle Tale / ツインクル テール (Mega Drive – 1992)
Planner, character design (Source: mentioned by the artist on Twitter)


Albatross

Arcus

Final Zone

Mugen Senshi Valis

Mugen Senshi Valis graphics