Makoto KANŌ / 加納誠


Makoto KANŌ “did all-around design work—design aspect of the (Game & Watch) games, the faceplate around the LCD, the color of the system, the packaging, and so on” (including the character design). He started working on Ball -the first G&W game- when the project was already in development. Yoshio Sakamoto joined his team as a designer in 1982 (Sources: 1, 2, 3)

Games
Other video game related works
Gallery

Related companies:
Nintendo

Games (in alphabetical order)


Ball / ボール (G&W – 1980)
Designer (Source: mentioned by KANŌ in a conference)

Battle Clash, AKA Space Bazooka / スペースバズーカ (SNES – 1992)
Director (Source: in-game credits)

Donkey Kong / ドンキーコング (G&W – 1982)
Designer (based on sketches by Takehiro Izushi) (Source: mentioned by KANŌ in an interview)

Famicom Tantei Club: Kieta Kōkeisha / ファミコン探偵倶楽部 消えた後継者 (Famicom Disk System – 1988)
Cooperation (Designer) (Source: credited as designer in the SFC adaptation)

Famicom Wars / ファミコンウォーズ (Famicom – 1988)
Designer (Source: in-game credits)

Fire / ファイア (G&W – 1981)
Designer (Source: mentioned by KANŌ in an interview)

Game & Watch: Ball 30th anniversary edition (2009)
Supervisor (Source: mentioned by KANŌ in an interview)

Hikari Shinwa: Parutena no Kagami / 光神話 パルテナの鏡, AKA Kid Icarus (Famicom Disk System – 1986)
Designer (Source: in-game credits)

Kaeru No Tame Ni Kane Wa Naru / カエルの為に鐘は鳴る (Game Boy – 1992)
Producer (Source: mentioned in an interview published by Nintendo)

Manhole / マンホール (G&W – 1981)
Designer (Source: mentioned by KANŌ in an interview)

Mario & Wario / マリオ&ワリオ (SFC – 1993)
Producer (Source: Super Metroid Official strategy guide)

Metroid / メトロイド (Famicom Disk System – 1986)
Designer (Source: in-game credits)

Metroid 2: Return of Samus / メトロイドII (Game Boy – 1991)
Designer (Source: in-game credits)

Nakayama Miho no Tokimeki High School / 中山美穂のトキメキハイスクール (Famicom Disk System – 1987)
Designer (Source: in-game credits)

Nintendoji (DSi – 2013)
Product Manager (Source: in-game credits)

Octopus / オクトパス (G&W – 1981)
Designer (Source: mentioned by KANŌ in an interview)

Parachute / パラシュート (G&W – 1981)
Designer (Source: mentioned by KANŌ in an interview)

Pocket Monsters Stadium Kin Gin / ポケモンスタジアム金銀, AKA Pokémon Stadium 2 (Nintendo 64 – 2000)
Artwork (Source: in-game credits)
.Note: he probably supervised the designers without designing anything in the game himself, since he was already a producer at the time.

Sheriff / シェリフ (Arcade – 1979)
Cabinet illustrations (Source: L’histoire de Nintendo Vol.1 – 2019 edition, p234)

Sound Fantasy, AKA Sound Factory (SFC – ~1994 – unreleased)
Producer (Source: in-game credits)

Super Mario Land 2: 6-tsu no Kinka / スーパーマリオランド2 6つの金貨, AKA Super Mario Land 2: Six Golden Coins (Game Boy – 1992)
Graphic designer (Source: in-game credits)

Super Metroid / スーパーメトロイド (SFC – 1994)
Producer (Source: in-game credits)

Super Scope / スーパースコープ (SFC – 1992)
Designer (Source: Super Metroid Official strategy guide)

Super Smash Bros. for Wii U (Wii U – 2014)
Supervisor (Source: in-game credits)

Super Smash Bros. for Nintendo 3DS (3DS – 2014)
Supervisor (Source: in-game credits)

Teleroboxer / テレロボクサー (Virtual Boy – 1995)
Artwork (Source: in-game credits)
.Note: he probably supervised the designers without designing anything in the game himself, since he was already a producer at the time.

Wild Gunman / ワイルドガンマン (Famicom – 1984)
? (Source: mentioned in an interview published by Nintendo)

X (Game Boy – 1992)
Support (Source: in-game credits)

Other video game related works


Kousenjuu Custom Series / Beam Gun Custom (1975)
Designed the dolls (Source: mentioned by KANŌ in an interview)


Fire

Manhole

Octopus