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Iain MCCAIG


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Games (in alphabetical order)


007: Everything or Nothing (GameCube - 2004)
Character designer (Source: mentioned by one of the devs in an interview)

GoldenEye: Rogue Agent (PS2 - 2004)
Character and costume design (Source: original artwork on sale)

Killing Time (3DO - 1995)
Cover art, Character concept art (Source: mentioend by the owner of the original artwork)

Monkey Island (PC, VGA version - 1990)
Graphic design: portraits (Source: mentioned by the artist in an interview)

Star Control II (DOS - 1992, 3DO - 1994)
Additional writing (Source: in-game credits)

The Elder Scrolls: Legends - Heroes of Skyrim (Windows - 2017)
Models, art director (Source: in-game credits)

The Forest of Doom (Commodore 64, ZX Spectrum - 1984)
Cover art (originally made for the book of the same name) (Source: credited in the book)

The Horde (DOS - 1994, Saturn - 1995)
Additional Artist (Source: in-game credits)

The Lord of the Rings: The War of the Ring (Windows - 2003)
Concept Art (Source: original artwork on sale)

Titanfall (Windows - 2014)
Concept Art (Source: original artwork on sale)




007: Everything or Nothing
007: Everything or Nothing

GoldenEye: Rogue Agent
GoldenEye: Rogue Agent

Killing Time
Killing Time

Monkey Island
Monkey Island
Monkey Island
Monkey Island
Monkey Island
Monkey Island

The Forest of Doom
The Forest of Doom

Titanfall
Titanfall
Titanfall
Titanfall
Titanfall
Titanfall

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